Research and methodVisual design testing: 5-second, first-click, preferenceOct 16, 2026Three quick tests for first impression, findability and visual choice. What each measures and what it doesn't.Blog
Product decisions, the numbers behind them and what changed in the funnel.
Category: Research and method
Research and methodVisual design testing: 5-second, first-click, preferenceOct 16, 2026Three quick tests for first impression, findability and visual choice. What each measures and what it doesn't.
Research and methodEvaluating AI output: one good answer is not enoughOct 15, 2026One good AI answer is an example. Evaluation needs representative inputs, repeated runs and a keep-or-drop call by task.
Research and methodRemote usability: moderated vs unmoderated testingOct 14, 2026In remote usability testing, a moderator brings depth. Without one, the study is cheaper and faster. Choice depends on prototype, task and needed data.
Research and methodAffinity diagramming: turning research notes into themesOct 13, 2026Interview and test notes become themes when the team clusters them around a focus question, uses labels that say something and checks against the data.
Research and methodDiary studies: when UX research needs time, not a labOct 13, 2026Participants log use over days. It captures habits, journeys and change. Not a single-session usability test.
Research and methodCard sorting: open, closed, and what to validate nextOct 12, 2026Participants group labels. Open finds the mental model, closed validates little, and a tree test checks the navigation.